P+ - Diddy Kong - Subaction - Swing3_3
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Stats
IASA: |
None |
Hitboxes active: |
8-11 |
Hitbox set 0 hits: |
8 |
Subaction Index: |
0x134 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:8-11
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shield Dmg |
Shieldstun |
Hitlag |
Targets |
0 |
2 |
13 |
8 |
100 |
361 |
Normal |
Punch |
4 |
7 |
7 |
|
0 |
3 |
13 |
8 |
100 |
361 |
Normal |
Punch |
4 |
7 |
7 |
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Scripts
Main
- AsyncWait(7.0)
- Subroutine(External: gameAnimCmd_StarRodSwing3Common)
- MoveHitBox(MoveHitBox { hitbox_id: 2, new_bone: 46, new_x_offset: 0.0, new_y_offset: 0.0, new_z_offset: 0.0 })
- MoveHitBox(MoveHitBox { hitbox_id: 3, new_bone: 21, new_x_offset: 0.0, new_y_offset: 0.0, new_z_offset: 0.0 })
- AsyncWait(8.0)
- UnknownEvent { namespace: 0x1f, code: 0x6, unk1: 0x0, arguments: [Value(0)] }
- AsyncWait(11.0)
- DeleteAllHitBoxes
GFX
SFX
Other
- SlopeContourStand { leg_bone_parent: 4 }
- AsyncWait(6.0)
- SlopeContourFull { hip_n_or_top_n: 1, trans_bone: 3 }
- AsyncWait(7.0)
- Rumble { unk1: 17, unk2: 0 }
- AsyncWait(28.0)
- SlopeContourFull { hip_n_or_top_n: 4, trans_bone: 6 }
- AsyncWait(34.0)
- SlopeContourStand { leg_bone_parent: 6 }